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How to roll dice: "dice+2d6" without the quotes in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.

1. BE EXCELLENT TO EACH OTHER.
2. PARTY ON, DUDES. (AND DUDETTES)
>>
DO NOT USE SPOILERS TO HIDE PORN OR ANY NWS CONTENT.

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Please post all quest threads on /qst/

>>>/qst/

Quest threads that are posted on /tg/ will be removed.

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Previously: >>92656911

>OFFICIAL Commander website, where you can learn the rules, see the current banlist, and read the format philosophy, laid down by the rules committee:
https://mtgcommander.net/

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen color identity.
http://mtglands.com/

>Deck List Sites: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choices.
http://www.tappedout.net
https://www.archidekt.com
https://www.moxfield.com

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>>
>>92664790
This is a much more fun idea for a precon than most of the ones we get.
>>
>>92665822
This thing can eat poison counters right?
>>
>>92665981
Only from opponents, but I suppose that has politics use. It's mostly to fuck up experience and energy, I think is the intent.
>>
>>92665618
Yes. It’s a Modern set. I’m honestly shocked the other precons don’t cleave so tightly to well-recognized decks.
>>
>>92664790
>Jund commander precon is just modern boomer jund favorites twisted into edh design
Honestly, that's kind of kino. I try to keep my Kresh in the spiritual vein of boomer jund

File: 1714332726054186.pdf (5.91 MB, PDF)
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>Brutus' Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>>92666239
>Tents do not appear as a major item in Black & White.
Eh fair enough
>>
>>92666239
>I don't understand what you are asking for. There are already item imports in my Pokémon X&Y jump.
Okay so you know how the Customization Collection item is a collection of all the game's clothing items including the bags, but the bags are explicitly just normal bags?

I was asking for an option to have it be able to reskin my already existing bag, so I won't have to wear one bag to keep all my stuff in and another for decorative purposes.
>>
>>92666235
Why not instead of killing someone you just remove all non-renewable resources from Earth? Forcing humanity to develop electric vehicles as their primary mode of transportation?
>>
>>92666271
So why can't you import your existing bag into the bag you think looks nice?
>>
>>92666152
Seems almost done. Thanks for the jump, unfortunatly, I didn't play this one.

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Sisters Edition

>Balance Dataslate:
https://www.warhammer-community.com/2024/04/25/warhammer-40000-metawatch-points-changes-inbound-in-the-latest-munitorum-field-manual/

>Tau Rules:
https://www.warhammer-community.com/2024/04/26/the-tau-empire-evolves-its-epicurean-auxiliaries-with-a-tasty-new-kroot-detachment/

>Emperor's Children Index is coming:
https://www.warhammer-community.com/2024/04/16/play-the-chosen-of-slaanesh-in-chaos-space-marines-armies-with-index-emperors-children/

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/

>3rd Party Models Pastebin:

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>>
>>92666201
Mixed armies dont work in 40k, because then if you are playing against a tank heavy army, your opponent has to only kill the part of your army that kills tanks
>>
>>92666164
Im not a tourneyfag but
>bring 13 chaos dogs
>ah, but you see, i have a unit of nurglings so technically this is not a skew list
Also happens with other factions. Guard lists up until now were a bunch of artillery spam and bullgrim spam
>>
Decided to bite the bullet and stop being a secondary after picking up what was probably the last eldar start collecting box in the entire state. Would any anons be willing to give some tips and advice for a first time painter? I fully expect to suck the first few models but I want to make the process as painless as possible.
>>
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>>92666240
I've heard that before arbites were out in plastic, and were OOP, that junkers from void were used as proxies for arbites a lot.
I see it, especially with the characters.
I guess, with no need for battleline units subductors are free to fill the role of standard infantry? I don't know how guard works or if arbites are any good
But I own 5 metal junkers and am buying 30 plastic so, will be good to use them.
Better pic for the sake of my ocd
>>
>>92666265
Anon you might as well write on your forehead you have no idea how the game is played

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The /btg/ is dead! Long live the /btg/!

Kerr's Intruders edition

Last Thread: >>92649326

=================================
>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/


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>>92666148
Could be better, but we have to start with the lowest common denominator.
>>
>>92666104
haha, it'd be so funny if /aco/ had a general about just that exact fetish, right?
>>
Can mercs earn the various medals and honors the houses are apt to give out or are they a house armies only deal?
>>
>>92666104
ew
>>
>>92666142
For some unknown reason my local Hobby Lobby has NONE of the things you listed. I went there to check and they said they don't have any... bizarre. I don't think there's any other hobby stores like that near me. I'm thinking of just buying a shit ton of brass wire/rods of 1mm in thickness off amazon and calling it a day
>For the pin vise, look for one that has a wooden ball on the end that fits into your palm.
Never heard of nor seen these, I already bought >>92662826 but if it doesn't work out all too well I'll check out what you suggested. beautiful mini BTW

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It's time to STOP Edition

>The Latest Warhammer The Old World News
https://www.warhammer-community.com/2024/04/19/make-elisse-duchaard-shine-with-painting-tips-from-the-warhammer-team/
https://www.warhammer-community.com/2024/04/19/of-bones-and-barons-the-warhammer-studio-shows-off-their-tomb-kings-and-bretonnians/

>TOW Official Website and Resources:
https://www.theoldworld.com/
https://www.warhammer-community.com/the-old-world-downloads/

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H
Warhammer Chronicles: https://files (dot) catbox (dot) moe/0xt777 (dot) zip

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Anons, which game is most fun for doing naval battles in the wfb universe, Dreadfleet or Man O War?
>>
>>92666231
They can get by on Bugman's, but they'd need the supply lines to bring more in or the ingredients to brew a replacement. Many dwarf holds have an above-ground element for farming and such.

>>92666167
Looking at this made me realise just how vulnerable the dwarfs are to a tunnelling enemy. They could attack from any direction and bypass all the defences.
>>
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>>92666231
the underpass is completely and utterly fucked allowing anything which can access it to crawl out of the backdoors of the holds.

pretty much it was a massive road system underground which allowed dwarfs to travel between hold to hold without ever going above ground, but when it cracked open it allowed skaven and greenskins to use it for raids and plundering of the holds.

the underpass was specifically built with the prospect of no one getting into it so it wasn't well guarded or fortified. nowadays the dwarfs dont even use it, thats how fucked it is

Tl;dr the underpass opening up allowed full access to dwavern holds with ease
>>
>>92666231
>that Dwarf Holds are basically impregnable, right?
Evidently not, given theyve lost most of them.
Dwarf holds are very good fortifications, but they're still fortifications, and fortifications can be broken.
The skaven have taken multiple holds by exploiting structural weaknesses, goblins too, greenskins (orcs mostly), ogres and chaos warriors have been known to essentially just "kick down the front door" and do things the hard way.

A hold is a very good castle, but a castle is already an incredibly difficult thing to attack, and yet attack them people did and take them people did, If you have sufficiently overwhelming force you just storm it, if you have better resources you just starve it, if you know a secret way in you exploit that...

>>92666260
Tunneling isnt very simple, but yes, tunneling is for dwarfs an even bigger issue than it was for irl fortifications. Which is why ironbreakers are their most valuable and elite troops and given the best gear.
>>
>>92663225
God I want this to be real I'd drop thousands on a Norscan force.

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*tap tap tap*
>>
>>92666084
Your image isn't loading.
>>
>>92666084
What does it say? I can't read...
>>
>>92666084
The DnDogshit table is that way, faggot.
>>
>>92666211
Inb4
>worst troll on /tg/
>>
>>92666084
yes sorry I just don't accept any LGBT characters or storylines and don't have to tell you why
*tap tap tap*
Oh sorry yeah no black characters either my bad, still not explaining
*tap tap tap*
Umm actually the death of a player character is not acceptable to me
*tap tap tap*
I don't even have to explain what upset me, just reset and try again
What brilliant female game designer came up with this?

Can't get the PDF to upload, but as much as Guardbro gets dragged by some of the community he did a pretty good job as a one man game creator. Plus he isn't using AI art like Pundit and other BrOSR creators.
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>>92655801
>Plus he isn't using AI art like Pundit and other BrOSR creators.
Assuming the prompter isn't a retard and understands how to use inpainting, chances are the AI art will look nicer than hand-drawn.
>>
>>92665027
>>92665093
If wizards are so OP then in fantasy settings why don't wizards rule everything? Why are there armies full of non-wizard soldiers? If a wizard can render armies with modern equipment completely obsolete then what chance do medieval peasant conscripts have? Hell, how often do evil wizards die to murder-hoboes with a pointy metal stick and the power of friendship?
>>
>>92666210
Many settings have those traits, such as dark sun, warhammer fantasy, and the distant past of the sword coast.
>>
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>>92655801
>Oni bat is a polearm
>>
>>92666261
>>92666210
"I am a wizard! I am all powerful an-"
>"And now you're going to die wearing that stupid little hat."

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Last thread ended with a random anon shilling and had a lot of discussion about fat copeville instead of the game. So, what are your thoughts about this game?
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>>92658304
>>Are you ready to select among hundreds of powers?
>>Because that is all I care about.
>>
>>92665277
I'm not sure what your post is asking. Can you rephrase your question?
>>
>>92665902
>the people who are harmed by it are the people who are harmed by it
Can you give a direct answer or are you just spewing shit?
>>
>>92665902
I doubt shitposting on 4chan will be what condemns this to irrelevance and obscurity. D and D will never be dethroned, not by this, not by Faggerfart, not by Pathfinder.
>>
>>92658464
He wants to be seen as an elder statesman of the tabletop gaming community, but is deeply afraid of people realizing that he's almost 60 and has all the wrong opinions.

Archives & Other Resources: https://pastebin.com/wETipqyw
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous Thread: >>92656416

Sheriff Edition

>Previous Thread
>>92634953

>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ/folder/gfASQLSB
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA

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>>92665791
the tarasov mob is never actually mentioned as being members of the hightable they knew about the rules of the hightable/continental, but he never interact with them directly and viggo actually pays freelancers to break these rules so like the the bowery king, viggo was probably a baron in vtm terms that's why the hightable also didn't give a shit about john fight with the mob itself just that he came back out of retirement
>>
>>92665791
Viggo was a Primogen. The Prince keeps order in the city, & carries out the Red List (excommunicado) & such. Viggo ruled his Clan but nothing more
>>
>>92665791
The reason I like the Pyramid is (especially with the Tremere Bloodbond weakness, there needed to be one faction that is all about control. One that is ridged & refined. The monolith serves a duel purpose. A Tremere alone is very vulnerable, & once their secrets leak, there isn't much one can do to reclaim them so the Tremere binds itself together, as tight as it can to be incredibly strong as a unified unit
>>
>>92665791
>the Tremere were far too samey and monolithic
That was not the problem, they were just a shit faction at the table. The Pyramid doesn't really work well as a weakness unless everyone is playing the clan so the ST can focus on it as a problem to be dealt with.
With the new weaknesses you don't feel the need to make a side plot.
>>
Do the variant Gargoyles in the V20 Bloodlines bookstill have the ugly weakness or do they just add their new weakness to the old? Why do they loose Visceratika as a in Clan discipline?

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Shockwave edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates)
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/

>RED free-DLC and extra content
https://rtalsoriangames.com/downloads/

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>>
>>92663288
>>92663301
>>92663325
>>92663342
>>92663360
This was a cool story, even if it didn't have the most satisfying ending. What do you think you could've done differently?
>>
>>92664540
Isn't Arasaka Brainworm on an Atlantic Ocean island? It's really good for having 90% of The module be describing the npcs and defenses and then telling you (and your crew) "OK figure it out."

I really liked the Necrology trilogy just for the AI who wants to learn about death so it creates a business about giving people chemically induced death before recuccitating them (except for the 10% of the time it doesn't, which is to get data).

A lot of cyberpunk 2002 modules give you a week of events and it's up to your crew to interrupt them or else they lose their chance and fail. That's pretty cool.
>>
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>>92602802
What’s the worst thing you’ve had a Corp do for profit? Some shit that would actually cause world governments to crack down on em for the unholy violation they committed?
>>
>>92665037
>Split the backup character team away rather than making that a player option, so they wouldn't make the assumption that they can simply gunfight their way through without issue
>Have bad guys, especially base commander, interact more directly with the team, as their natural response would be to attack the party when spotted
>Foreshadow the ACPA
>Leave a stash of equipment somewhere and make this location known ahead of time so they would be incentivised to stock up on cool gear instead of it being hidden around the base
>Generally better information about the base so they could plan their approach more carefully, this wouldn't have made a meaningful difference for surprise factor, but would help them make plans for individual rooms

If it wasn't a oneshot I would have reduced lethality considerably, but it being lethal was half the point. Maybe having a backup option, some way for friendlies to bring them aid would have been the right play. Honestly I think most of the issues with that adventure was mostly interpersonal. There were life events at play that made us less cohesive as a unit than we normally would be. I'd like to blame myself there, that I should have picked up on that ahead of time or during play, but that's a two-way street, I did what I could at the time. What I could have done though, is call for more breaks when people got tired.
>>
>>92652667
The thing people always forget is real life is pretty goofy. Look around you or read up on some history, recent or not. In the future that won't change. Humans naturally do some weird shit on a fairly regular basis.

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Cartography Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1870s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, fight each other for victory.
A campaign mode is planned, and currently in the works. (you) are encouraged to contribute.

3 versions of the rules exist, TWO of which have been playtested. The main one is 2e, to be found :
> https://app.mediafire.com/us7vnek39dc6k
as with maps, tokens and lore ressources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA

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>>92665715
>mapped vs unmapped entrances
i say the rule of thumb should be "if you can get a horse through it".
>inoperable after the incident. Never added it, but it probably makes sense to mark it
that is what i was thinking.
>>
>>92664701
Also, thoughts on removing the alternate Cuban independence war outcome from the Spanish lore?
>>
>>92666122
Why?
>>
>>92666133
Mostly because the Paraguay Incident happens right in the middle of it's course and the U.S. would be preoccupied with it and the aftermath.
>>
>>92665715
>Prokletje is supposed to be an entrance on the Serbo-Montenegrin-Albanian border that the Serbian rebel from the chart got stranded into. I don't think it would be a major entrance anyway.
I think it should be a relatively small but still major entrance, thus justifying a Battle Under The Balkans scenario.

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This is how I halfling paladin.
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>>92662302
Charlotta is an ojousama not a paladin.
>>
>Deleted
>>
>>92665359
Do you even need to ask?

>>92662302
cute
>>
Halflings are feminine coded so can only be used for full caster or (if tomb boyish) dex based characters
>>
>>92665905
Tomb boy? Like a young mummy?


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