Rainbow Car

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While I’m out driving with my kids we play a game called “Rainbow Car” where we try to spot a car of every color. The game/round ends when we collectively spot different cars that are red, orange, yellow, green, blue, and purple (we treat Pink as a WILDCARD).

Game Variations

  • Strict mode find the cars in the order Red, Orange, Yellow, Blue, Purple.
  • Omit parked cars so the only valid cars are ones that are driving.
  • Competition mode: each person tries to get their own rainbow car set and if they find a car no one else can “claim” it.

A cool side effect is it’s made the kids understand the concept of “rarity” like we’ve omitted black, white & grey/silver cars since they are so common and “Purple” seems to consistently be the hardest car to find (unless you live in a weird neighborhood).

Extremely hard mode: find a BMW driver that uses turn signals.

📸 Photo by Nathan Rupert

Games I finished in 2023

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Nine years ago I had a bigass retro game collection but I barely played them so it felt more like hoarding than “collecting” so I sold them all. A few years ago I got back into gaming with the renewed focus to actually finish games I play.

This year’s list is smaller than the previous years (2020, 2021, 2022) so go back and read those if you want.

These are teh games I beat in 2023…

  • Hyrule Warriors: Age of Calamity (Switch) 😲
    I played the demo years ago and it didn’t grab me but after spending some time with it (100+ hours logged) it grew on me. It’s a lot better than the first Hyrule Warriors and I’m surprised at how cohesive this one feels because the first one was all over the place. I hated the Ubisoft style map quests at the start but eventually 100%’d it.
  • Yoshi’s New Island (3DS) 😑
    Surprisingly one of the few 3DS games I like to play with the 3D effect on. I liked the graphics but hated the Yoshi animation when I first started playing but eventually got over it. The game is _okay_ i felt like I had to muscle through it. I compare every Yoshi game to the original Yoshi’s Island (SNES) and they never seem as good so I gotta replay the original to see if it’s a nostalgia trick or if it still holds up.
  • Zelda: Tears of the Kingdom (Switch) 😍
    “It feels like a DLC for the first game” - I don’t see why that is a problem if the first game was great (which it was). Finished every quest, got every piece of armor (didn’t max) and that was enough for me (200+ hours logged no ragrets). Looking forward to see where the franchise goes next.
  • Celeste (PC) 🤯
    Late to the party but blasted through this in a few days - pretty fuckin’ rad. Wanted to quit a few times but I’m glad I didn’t.
  • Terror of Hemasaurus (Switch) 😅
    Played this with my (then) 7 year old son thinking it was a cute homage to Rampage, and it is, but it’s also got a lot of fuckin’ swear words. Weird system slowdown issues playing on Switch but still playble.
  • Box Boy & Box Girl (Switch) 🥰- 2 Player Campaign
    Simple and cute as shit (like me). Very enjoyable for a 2 player puzzle platform experience. Will likely do the 1 Player campaign next.

…and that’s all folks.

I’m realizing now I haven’t loaded up the Wii U in a while.

The Perler Bead Flat Melt “No Poke” Tape Method

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I like the “flat melt” look of Perler beads it makes them look more like videogame sprites. The problem with the flat melt is it really heats up the peg board which warps and wrecks it for future creations. You can avoid heating your peg boards by using “The Tape Method” but you can end end up with trapped air “blow outs” that wreck the final piece unless you poke holes. Poking holes is tedious and disaster prone so I’ve been experiencing with this pokeless method…

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Threeboy drinking

I'm threeboy and I make stuff. This blog has a few #comics, #wallpapers, #gifs and boring blog posts.